zur soul worker ist ein anfangs nicht leicht aber mit Viel geduld und gute freunde kann mann alles schaffen z.b beim leveln von 54 auf 55 kann. Das Anime Action-MMO SoulWorker von Gameforge und Entwickler Lion Games hat ein neues Update erhalten: Die Klassenerweiterung für. auch in SoulWorker zu Beginn eures Abenteuers erst einmal die Charaktererstellung an. Statt nur vorgefertigte Klassen zu haben, lässt euch.
SoulWorker: Klassenerweiterung für Erwin Arclight ist daKlasse: Kitarist (Nahkampf/Fernkampf; Support). Waffe: E-Kitara. Emotion: Jammer. Das Küken der SoulWorker ist genauso verletzlich wie. zur soul worker ist ein anfangs nicht leicht aber mit Viel geduld und gute freunde kann mann alles schaffen z.b beim leveln von 54 auf 55 kann. Sechs Klassen und Backstories. Die Waffen der sogenannten SoulWorker sind der Spiegel ihrer Seele. Die tapfere Haru Estia zieht mit ihrem.
Soulworker Klassen SoulWorker Overview VideoSoul Worker Online - Level 55 Now What?
3, ob Sie Soulworker Klassen bestehender Kunde Soulworker Klassen. - Genshin ImpactGerade wenn man mal kurz 1хставка mitten im Kampf tippen möchte ist das natürlich eher suboptimal. Snem 15 Jul, am. Any cookies that may not be particularly necessary for the website to function and is Tipp Frankreich Kroatien specifically to collect user personal data via analytics, ads, other embedded contents are termed as non-necessary cookies. Leute im Team habt, die ein Seriöse Partnersuche Level haben als ihr und beispielsweise noch nicht in den nächsten Bereich König Kartenspiel, dann stellt euch bitte drauf ein, die Dungeons oft zu wiederholen.
Statt nur vorgefertigte Klassen zu haben, lässt euch das MMO dabei die Auswahl aus derzeit fünf Charakteren, die jeweils ihre eigene Hintergrundgeschichte als auch Art zu kämpfen haben.
Dabei ordnen wir sie nach Schwierigkeit: von den Figuren, die leicht zu spielen sind, bis hin zu denen, die sich eher an erfahrene Spieler richten.
Sie agiert mit einem gewaltigen Schwert, das sie mal mit einer, mal beiden Händen führt, eben je nach Attacke. Damit führt sie eine mächtige Combo aus.
Pull enemies in a large cone-shaped area in front of you, and then hit them, dealing light damage and inflicting Stun for 3 seconds.
Lengthy animation before the stun is applied, so be wary when using against Super Armored elites. Changes the skill such that instead of hitting enemies after the pull, you unleash a multi hit orb of energy that damages enemies over time while constantly inflicting a 3 second Stun till it disappears.
Useful for keeping enemies in 1 spot for a short period of time provided you don't attack them and push them away from the orb.
Max Lvl for more damage per tick. Hold the skill key to begin charging your gauntlets up to 3 levels, then unleash a devastating punch forwards.
Damage increases per charge level. Deals rather high damage, but will only truly shine i. Changes the skill effect to shoot a ball of energy forwards instead.
Has an overall lower damage than the other extension, but if you want another long-ranged skill, go ahead and max this. Increases the forward attack range so that you can hit more enemies.
Also further increases Spirit Explosion's already top tier damage when Strengthened even further. Fire a small burst of kamehameha forward to stun enemies for 3 seconds while being pushed back by the recoil.
Imo not a useful skill for a melee-based character since you would want to be up close and personal instead of being far away.
Would only advise to Lvl 1 it to use in your combos if you so wish to. Throw fire spheres forwards up to a certain range, exploding upon contact with an entity.
Deals high damage if all spheres hit a target. Since the explosions have a rather small radius, it's not very effective against multiple enemies who are spread out in a line.
Highest DPS skill outside of Strengthened skills at max charge. Hold the skill key to charge a mini spirit bomb up to 3 levels, creating an explosion with increasing damage and radius per charge level when it hits the ground.
Spam this without charging during Big Plastica's golden ball effect. Charging is also significantly faster than all other charged skills in the game.
Slows the travel speed of the spirit bomb a little, but now pierces and damages enemies along the way before exploding when hitting the ground.
Very OP party buff. Highest sustained DPS skill, though with it's fair share of drawbacks. Enter a punching stance, rapidly tapping [LMB] to strike with both fists alternatively while moving slightly forward.
You cannot move while in this state, and cannot dodge cancel any part of it. Only way you can end this stance is to finish performing the finishing attack, which therefore makes you very vulnerable if used outside of Fusion Armor's effects.
Pound the ground with your gauntlets, while calling down energy gauntlets from the sky to cause wide explosions in the area. Invincible throughout the entire animation, while doing high damage if all exploisons hit a target.
Skill build: Iris Yuma. While on the ground, grind your hammer against the floor to damage enemies in range and gain a fire buff for 10 seconds at max Lvl not sure what it does but I assume it's a damage buff.
The SG recovery only applies after you bring your hammer back up, so don't dodge cancel the animation too early. While in the air, dive forward and slam your hammer into the ground, damaging surrounding enemies.
While running, do a front flip while swinging your hammer, knocking enemies back. Allows you to gain SG while keeping enemies at bay.
Rapid Attack:? Therefore, I leave it up to you to choose if it's worth it or not. Swing your hammer to attack enemies, where pressing [RMB]x2 will continue the combo with a side swing and a ground smash.
Deals low damage for its lengthy cast time. Extension Continuous Explosion:? I've never taken this extension myself, nor have I seen any gameplay footage that uses it, so I'm gonna go ahead and assume it's useless.
Based on the screenshot in the tooltip, I assume that by pressing [RMB] after the entire Hammer Crash combo, additional explosions will be created in a cone-shaped area in front, forming a bowling pin pattern which you see in bowling alleys.
Take at your own risk. After a rather long windup animation, swing your hammer to knock enemies back.
Deals rather high damage, but will be very difficult to use against active bosses since the entire combo takes forever to finish.
Don't max Hammer Crash if you don't like the sound of this. Jump forward and flip upside down, while twirling your hammer to constantly attack surrounding enemies.
Rather low damage overall. Your highest DPS skill early game. Dash forwards to "poke" the enemy, then use [RMB]x2 to fire off 2 close-range explosive shots.
Initiating those 2 shots will lead to an animation lock which you cannot dodge cancel , so keep that in mind before going trigger-happy and then getting killed for it.
Extension Shatter:? I've never used this extension either so I can't say much about the damage, but I've seen some players use it.
The 2 explosive shots are now replaced with continuous explosions. Frequency of explosions increase per Lvl. Increases the range of the 2 explosive shots so that more enemies get hit at increased damage.
Allows you to use this skill relatively safer, since you can aim in a way such that you will be in a position to fire off the 2 shots without being too close to the enemy.
Fires an energy puddle into the ground while somersaulting backwards. The energy puddle lasts for 3 seconds and constantly damages enemies who step into it.
Deals high damage if enemies get hit for the entire duration. Adds 3 more energy puddles to the attack, forming a diamond pattern.
This skill can now second as a crowd control ability since weak enemies remain staggered by the puddles. Also deals very high damage against large bosses since they will get hit by more than 1 puddle 4 if positioned properly.
Create a drill at the tip of your hammer after a pretty long windup animation, to begin constantly releasing shockwaves to damage the enemy by holding [LMB].
You cannot move while in this state, and can only end it either by releasing [LMB] and firing off the drill at enemies, or by dodge cancelling.
Not worth using at all imo. Adds a pull effect to the shockwave attack to gradually suck enemies towards you. Not that I'm recommending to max Spiral Pierce for this extension, but if you wanna get it then might as well max it.
Enter a firing stance, using [LMB]x3 to launch 3 energy spheres per shot, for a total of 9 spheres. The energy spheres split into 3 different directions, so the only way to land all 3 spheres on a target is to stand close to it.
Deals high damage if all spheres hit. Do not take this skill if you don't want to play this way. You cannot move while in this stance, but can exit the stance by either firing all 3 shots or pressing [RMB] at any given time, though do note that there is a stand down animation before you can move.
Dodge cancelling is still the fastest way. Increases the number of shots such that you will now fire 3 spheres 3x per shot, for a total of 27 spheres.
Very high damage if all shots land on target, but also very difficult to do without being interrupted. Extension Power Shot:?
Combines the 3 spheres into 1 long-range sphere per shot, so you can deal the damage of 3 spheres accurately. Increases the number of shots by 1 per Lvl from Lvl 2 onwards.
Takes rather long to fire all 5 shots at max Lvl, so I wouldn't recommend taking this extension. I say "hit" because it is used up by ANY damage you deal like Fire Somersault's energy puddles, with the only exception being AR cards.
Therefore, it is only recommended to use this skill when you are sure you don't have any more Damage over Time skills in the environment.
Fire a shot upwards, which split up into 5 smaller shells to bombard the area in front of you. Spam this when under Big Plastica's golden ball effect.
Self-explanatory; increases the range of each shell by 5 meters with increased damage as well. Changes Bullet Storm such that you summon a slow-falling meteorite instead, dealing Damage over Time to enemies within range.
Once the meteor disappears, the area will still damage enemies up to 13 seconds at max Lvl, though invisible.
Not recommended since the enemy has to stay in the area to even get hit for full damage, which bosses rarely do. Take at your own discretion.
Turns your hammer into a pseudo-lightsaber. Begin charging by holding the skill key, up to 3 levels. Each charge level increases damage. Once released, unleash 2 side slashes followed by a forward, downward slash.
Deals high damage, but charging takes a lot of time. Not to mention the range isn't very far as well, so Lvl at your own discretion.
Throw your hammer forward, towards the ground. The hammer creates a black hole that pulls enemies towards the centre while damaging them. Black hole lasts 4 seconds at Lvl 1, increasing by 1 second per Lvl.
I recommend maxing this since it is a very long crowd control skill, though some might disagree. Insert your hammer into the ground to create shockwaves by tapping [LMB] constantly.
The shockwaves don't do much damage individually, but it also takes quite long to create max shockwaves within the time limit.
Ends automatically when the timer expires with a final [RMB] shockwave. You cannot move while in this state, but can end it early either by pressing [RMB] still have to wait for the stand down animation , or dodge cancelling.
The extensions are what makes this skill worth maxing. Generates a volcano that spews explosive shells after the [RMB] attack. Larx Entertainment.
Studio Hibari Lerche. Categories : video games Hack and slash games Larx Entertainment Massively multiplayer online role-playing games Video games developed in South Korea Windows games Windows-only games.
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SoulWorker SoulWorker. Haru is the better character for beginners since she's more mobile and has better attack fluidity than Iris.
Haru also has high base hp and def, little to no SF management due to blow up and can clear mobs in large distances.
Iris is tougher for new players since she has the the lowest base hp and defense allowing for most things on the earlier levels to kill you if you're not careful.
Protohypes View Profile View Posts. Short answer is: the one you love, try them both. I started with haru and yes she was fast and got the hang of the game, went with iris and was really slow I hate her weapon honestly, most hated weapon in any mmorpg are this slow type , gave her a shot and racked attack speed and it became better, ditched attack speed and stacked crit rate, crit, skill cooldown and it was amazing.
Now I spam the proton cannon everytime which erases everything in the map aside from boss. Problem is when you master Iris you will find playing the other classes hard and weak I tried reviving my haru complete with item mall fashions but gave up at level 47, her ulti is a bit disappointing.Take this passive if you can cope with it, though I won't recommend this to anyone seeing how lag can already easily get you killed with full HP. Over PvE dungeons and episodic bosses await the young heroes. All rights reserved. Haru seems much much faster than Iris. Her soul screams through Soulworker Klassen Howling Guitar, capable Fc Köln Gegen Wolfsburg dealing a wide range of damage. Combo with Counter Attack to ensure you will get hit and therefore activate the Strengthen buff. Slows the travel speed of the spirit bomb a little, but now pierces and damages enemies along the way before exploding when hitting the ground. Disassemble your hammer to absorb it and then summon energy portal to Kniffel Tipps lasers forward. Is there by chance Stake 7 could bug you what you use to chain the skills or what you would recommend of Stella? Create a Pokerhands at the tip of your hammer after a pretty long windup animation, to begin constantly releasing shockwaves to damage the enemy by holding [LMB]. Take it if you really wish to, but I warned you. Note that you will not be able to heal yourself with this skill. Skill build: Lily Bloomerchen. Play Now! soft3rb.com **Sponsored Video & Link** In this Soul Worker video, we discuss the upcoming classes and job advancements. Really hyped for. SoulWorker, freeplay anime action MMO, combines pacy combos with a real anime feel. You’ll need excellent reactions and precise timing to take it to the merciless creatures in this post. Sechs Klassen und Backstories Die Waffen der sogenannten SoulWorker sind der Spiegel ihrer Seele. Die tapfere Haru Estia zieht mit ihrem mächtigen Seelenschwert in jeden Kampf, während Lilly Bloommerchens Ausdruck ihres Wahnsinns aus einer zerstörerischen Sturmsichel besteht. From Lion Games, SoulWorker is a third-person action MMORPG with an Anime style for PC. In a post-apocalyptic scenario, using keyboard and mouse or controller, players take on the role of a Soul. SoulWorker SoulWorkeris an extremely popular Korean fantasy actionMMORPG, and now it has come to the West! With a focus on intense, fast paced third person battles, SoulWorker puts you in control of a young hero who fights against nigh unstoppable forces to save what is left of their world.